using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ {
	class ZombieHorde : Monster{ //Initalizes ZombieHorde data
		public ZombieHorde(Texture2D[] monsterTextures){
			maxLevel = 22;
			minLevel = 17;
			//width = 1.11111111111111 * height
			renderingRect = new Rectangle(480, 140, 500, 450);
			texture[0] = monsterTextures[20];
			name = "Zombie Horde";
		}
	}
}